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Read
below to get
suggestions about EQ, compression and Separations...
but first check this
out...
Rule #1. There are no rules. Be
creative. Create a major "Wow!" factor. Create something unique with a
twist. Ask yourself, "What is different about our music?" Imagine the
unimaginable and bring it into being.
Organize all your files, plug-ins,
folders, track groups, audio files, mix sessions, etc. Never break this
rule!
Schedule a pre-mix clean up session.
Take time to come in to erase all the throat-clearing, the guitar
clicks, the out-take solos, etc. You'll feel fresher at mix time,
because you can concentrate on the creativity, not the housekeeping.
But don't go banana's with this.... you don't have to erase every speck
of sound that isn't the exact part of each individual track. Take
leakage for example (the bleed-through of a different instrument into
any given track - like rhythm guitar leaking into drum overhead
tracks). Leakage on different tracks can add dimension and fullness in
some cases. In fact, some leakage gave a sense of acoustic space to
many vintage recordings. However, if the leakage on one track is making
other tracks sound tubby or blurring an image that you want more
precise, then clean the track as needed - or reduce the level of the
areas of "space" where the instrument isn't playing - this is a form of
manual gating.
Allow for more time than you think you need
to mix. There's nothing worse than thinking it will take 3 hours
to mix a song, and it ends up taking 5. You're under pressure, the
engineer's under pressure, and the studio's next client is pacing back
and forth in the waiting room. Have extra money (if you're paying the
studio) on hand, so that if you go over budget (always the case) you
aren't sweating bullets.
Be conservative with stereo buss
compression. If you use it, bypass it from time-to-time - match
the volume with-and-without to be sure it's helping the whole sound. I
recommend making master mix versions both with and without
limiting/compression added level. I don't recommend using compression
just for the purposes of getting your mixes louder on pre-mastered
CDRs! Mastering is the best place to get more level. Overly compressed
mixes box the mastering engineer into a corner, reduce the openness of
the mix, and lower the number of enhancement options.
Be conservative with a "mastering processor" like a Finalizer or stereo
"mastering" plug-ins. They can seem too good to be true. In fact, they
can make your mix seem a little easier, but in the long run, lack
vitality. Focus on getting the mix you want by using good processing on
the individual tracks, even if you have to work a little harder to get
it all nailed. Usually the extra energy pays off - just don't burn out
from over-doing plug-in addiction!
Quick tip: Always record in
the highest sampling rate possible in your DAW (allowing for realistic
hard drive space - most projects don't go over 96k). Be sure that your
stereo mix does not ever go into clipping (digital overs) when it is
set at Unity Gain -0- Once you know you're not making any digital
overs, remove your master fader - your mix will sound better!
A-B your mix with great sounding commercial
CDs - Level-match and compare your mix to the other CDs and
adjust according to what you hear over your monitor system! For every
four hours of mixing, spend one hour within that time listening to your
"competition." I know, it can be a stretch to listen to the best
recordings in the world up next to yours. So what! Stretching makes us
better engineers! A better sounding mix than yours is not an insult -
it's an opportunity to improve your skills. Every reference CD
you hear is another opportunity. Be sure to include older, more
conservatively mastered CDs in your reference selection so you have a
sense of more musically-based dynamics vs. the super-squashed levels of
some newer albums.
The A-B technique helps you get your sonic "bearing" around
balance, frequency spread, panning, vocal placement and more. Since
commercial CDs have such different volume levels, you'll want to
compare your mixes without it just being a volume contest. The NEMO
DMC-8
monitor controller makes it easy to do precise level-matched A-B
comparisons.
If your mix doesn't impress you as much when you first A-B to a
big-name album, don't rag on the engineer! Mixing is a process, and
being diplomatic will save you time and increase the creative flow.
Just say, "I like a lot of what we have now, and I'd like to get a
little more of [fill in the blank]. I'd like to listen to these to get
some ideas." Be sure to check out my page on commercial CD references,
and see Studio Monitor Madness for more info about the actual
speaker system and it's effects on mixing.
Quick Tip: Get a pair of
Grado SR80 headphones (about $100) but special-order the foam muff that
comes with the SR60. This is important because the open-foam of the
SR80 makes it sound too edgy and brittle, but the full-covered foam of
the SR60 is just right. You can use a single hole-puncher for paper and
punch one small hole in the center of the SR60 muff if you want a tiny
bit more high end to come though. I use these cans every day in the
mastering studio and for the small price you'll get big insights into
your mix. I recommend these headphones for gaining an additional
perspective, but not for fully mixing all the time. They also reveal
distortion very nicely.
If you're not sure about me giving you this A-B advice, listen
to Tom-Lord Alge who says, "...it can
help to put up records that you like, compare them whilst you're
working and try to copy the sound. I've done that." Still not convinced? How about when I
interviewed Stephen Marcussen in EQ Magazine/Pro Sound News and
he said, "...just put in a commercial CD, see
what it is you like about the CD and go for it." See the complete interview here.
The best level matching monitor controller on the market is the NEMO
DMC-8. Check the Nautilus Master Technology web site article on effective
ways to A-B.
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Now, if you want the most sonic
potential for the least hassle, make Separations.
Without a doubt, this cutting
edge format is revolutionizing the way engineers approach the final
mixing stages, as well as the end result coming out of the mastering
room.
You mix like you normally mix, and then you record separate groups of
instruments. Similar in concept to color separations, these sub-mixes
are similar to stems, but set up in a different way, and specifically
meant for stereo mastering.
Check out Separation
Mastering to practically transform the sound of your CD
master!
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Levels of improvement to
DAW sound
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1.
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Separations
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15% & up
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2.
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High-precision clock
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10%
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3.
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Higher sampling rate
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10%
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4.
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Excellent analog & digital cables
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10%
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5.
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Loop-back file vs. internal bounce
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7%
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6.
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Cool analog gear vs. plug ins
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7%
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7.
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Remove master fader
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3%
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8.
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Don't over-do digital processing
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Varies
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"At first I was
skeptical about using Separations - but after hearing the end result I
was blown away. The mixes sounded a lot more clear and each element in
the mix is more recognizable. This makes the old model of mastering
seem obsolete."
- Doiran
Wright - Producer, engineer, artist
"Separations allowed
for surgical sweetening that would have never been possible working
from a stereo mix. That, in combination with the Vestman team's 'golden
ears' brought a musical magic that has totally redefined mastering for
me."
- Christopher Scott - Independent artist, award-winning
song writer
"Before and after
Separations is like adding a few more speakers on a 2-stereo set - the
difference is that big. It's not like you're taking a chance with this
method - the bigger chance is NOT mastering this way."
- Brandon McCambridge - "A Secret Life"
"Separation Mastering
has more detail and clarity for a project like mine with all these
great drummers. There's no other way to go. I highly recommend anyone
with a project to use Separations - you'll be blown away with the
result."
- John Wackerman - Drum
Duets Volume 1 - LA, California
"Separation Mastering
has no equal! During the session, we listened to a side-by-side
comparison of our first master versus the master done through
Separation Mastering &endash; there's just no comparison."
- Robert and Maria Veloso, "Midwinter Turns to Spring"
"The difference in
clarity, space, and even front-to-back depth is so noticeable you just
know there's no going back to a limited 2-track mastering technique.
This is the future."
- Laurie Morvan, Lisa Grubbs -
The Laurie Morvan Band - Blues rock recording artists
"The sound is better
than I ever expected it to be and the Separation Mastering technique
really did the trick.
You proved to be
helpful, kind, patient and a real pro, Mr. Goldenears."
- George Sanford Jackson -Vienna, Austria
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What about really slamming
levels? Slamming at the mix stage can give you a closer idea of
how the instruments and vocals interact - but it can be an area where
distortion can show up. Be careful how much slamming you do at the
mixing stage - a Waves L2 limiter plug-in over the stereo buss is a
useful tool - or limiting/gain increase using a Masterlink's DSP.
Observe how the mix changes with more limiting/more level.
Hot levels tend to flatten out the peaks, thereby adding some
sustain to things like kick drum and bass, so be sure you account
for added sustain when you pick your sounds. You also may want to do a
slammin' mix, and then back down the stereo output for an alternate mix,
because you may find that this opens up the sound. Less slamming opens
up more options at the mastering stage too. High-end mastering can
definitely raise the volume level as much or more as you can, and
retain a more dynamic sound.
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For slammin', try this:
Step 1 - make a normal mix: Get it to sound great
without compressing the stereo buss (and don't allow any digital overs
- headroom is better). Make a CDR reference copy - it should sound
right musically - you should like this mix. Do not worry if the volume
isn't as loud as a commercial CD right now. Just turn up the volume of
the consumer system you're playing it on! Keep this version
(the 24 bit file) as your uncompressed master mix.
Step 2 - make a slammin' mix: Go at your mix again
but insert a limiter (not a compressor) over the stereo buss (limiters
are fast, compressors are slow). Increase the input signal going into
the limiter (set the output about .5dB below 0dBFS) so you can now make
this hot CDR version, getting closer to the level of newer CDs.
Listen to the way the kick, snare, vocals and instruments start to blend
when the tops of the peaks are cut off, which is required to make the
overall output louder. Listen to the hotter CDs again to see if there's
enough kick punching through the mix. You may have to bring up certain
things (like the kick) more than you expect in order to bring back the
punch in your mix.... Get this version to where you like it, and keep
it as another master mix - labeled as "SlamMix2" or something else
to make it easy to keep track of.
Step 3 - remove the stereo slammin processing: Now
once you are hearing the kick more like you did on the original
non-limited masters, go back and remove the limiter (adjust the level
for no overs if necessary) and keep this as a third master. Keep the
overload lights OFF. Digital clipping (on any system) is not
your friend. Keep this mix, uniquely named or labeled. Now
when you submit your mixes for mastering, include all the mixes: Normal
dynamics, SlamMix2, and Non SlamMix3 mix (exaggerated kick, trimmed bass
and whatever other changes).
This gives you more options at mastering time. This whole technique
really wasn't needed back in the mid-'90's because the labels and major
artists weren't pressing the volume so far beyond normal... as they are
doing now.
If this all seems complicated.... it is.
Making Separations is way easier than this, and way more
effective. We've just gotta put this stuff out there so folks
can check out all the options and choose what they prefer. Note: If you are
making a loud rock project using Separations, we HIGHLY
recommend that you make two sets for your drums: [Your Song] Drums.aif
and [Your Song] OHs.aif (overheads). This makes a big difference
and can save mastering time.
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There's more....
Make sure your equipment is grounded
correctly (no hums or buzzes) and you are using excellent cable everywhere possible and to the greatest
degree that is appropriate for your budget - digital cables - musical
instrument cables - mic cables - even power cables. Buy the best
monitors and power amps you can responsibly afford - the resolution of
your monitoring system is the "lens" you are looking through.
Know your market. What radio
station would play your music? What are the CDs they play often? Which
music sounds good over the air? Who's drum sound do you like? Who's
vocal, guitar, string, piano sound do you like? Your idea of a big
sound may be different from your engineer's, so if you bring in a CD,
hand it to him/her, and say, "Check out cut 5 for the vocal sound."
he/she knows exactly what you like. "Put in this other CD and listen to
the guitars." You get the idea.
"I sent a song to 6 major US mastering studios - I
chose John Vestman. I flew all the way from Jerusalem, Israel.
John knows what he's doing. He masters like a musician plays."
-Ze'ev Macklin - recording artist, expert drummer
"We were truly amazed -
everything sounds clearer, bigger and better - a truly wonderful work."
- Cesar - The Blues
Buddies - Monterrey, Mexico
Now click here for
mixing tips for bass -
drums - vocals - de-essing,
some great EQ
and compression
suggestions
and more
solutions, but in the
meantime...
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There are only so many one's and zeroes
on a CD. There are no "bonus" +1dB +2dB or +3dBs available like
on analog. So when the peaks (like kick drums, snare drums, etc.) hit
the top of that digital ceiling, that's IT. There are no more numbers.
In order to make the CD appear louder, the only thing left to bring up
is the quieter non-peaky stuff.
Now we're perfectly happy cutting a loud CD for you. Just know that the problem is that
all the transients take on a different shape and sound when we do this.
For instance, many musicians like punch. Well, think about it. The
punch you feel from the bottom or mid-bottom comes from the speaker
excursion. The cone moves forward a certain amount and then moves back,
and so forth. When we limit/compress the peaks, we are able to bring up
the body of the music (the non-peak stuff) higher. That's what gives
you that louder, RMS level on a cd. BUT THE RELATIVE DISTANCE THAT THE
SPEAKER MOVES IS LESS. That means that the over-all sound is louder,
but since the speaker doesn't push the sound wave forward as far, there
is less impact from the movement of the air. (Unless you turn it up to
glass-shattering levels, in which case the sheer intensity creates the
impact.)
Ah, the old school... Competing for
level is an old trick that dates back to vinyl, but with vinyl, there
was a different reason for cutting a hotter lacquer. Since vinyl
inherently had surface noise to it, the hotter the sound (and therefore
the wider and deeper the grooves), the less you'd hear the surface
noise. Also, if the song come on strong, level-wise, it seems more
exciting right out of the gate. (You never get a second chance to make
a first impression, right?) Vinyl is an analog medium, and it is a
flexible medium, in that there is an acceptable range where the signal
can be increased depending on the dynamics of the music.
In the analog world, we watched levels to reduce or eliminate tape
hiss, keeping our eyes on how much headroom we had above zero VU to
avoid distortion. With CDs, it's different. We set the high peaks right
at "0" and bring up the rest of the program material (as desired by the
client) to make the product hot, but still maintain some degree of
dynamics.
Quick tip: Keep any paper
labels off your master CDRs - they inhibit the rotational balance and
can cause the player's error correction to work harder. Only write on
the top of CDRs with a soft felt-tip pen (preferably alcohol-free) prior
to burning the CDR, not after. The top is more fragile than the bottom!
HEY...MIX TO ANALOG
TAPE on an excellently maintained machine! The vast majority of
projects do not need the hiss-less format of digital, and the bottom is
so much better on analog! There is just a "hole" that is hard to
describe in digital audio. For some reason, the extra thump that analog
has (or holds onto) is great and the top end has a silky sound that's
hard to beat.
Plus people sometimes don't realize that those good old analog machines
were loaded with high-grade electronic circuits that your favorite DAT
machine or even Masterlink doesn't come with. Typical stereo digital
machines are low-priced because the emphasis is on a semi-pro buyer,
not the ultra-high end recording studio.
Analog tape recording has a "sound shape" almost like a processor. When
you put in a square wave test signal into an analog recorder, the
output looks different - the "hard" edges are smoothed out - they are
less square, which accounts for the silkier sound, the wetter edge and
woodier sound to acoustic instruments. Ideally, record on both analog
and digital mediums, because it's a great way to have more options with
just a bit more involved in the set-up.
Given that Quantegy may or may not still be available, and rumor has
it that Emtec (formerly BASF tape) will be making tape, it's a little
up in the air about whether you can even get analog tape. When several
brands were available, I felt that Quantegy 456 was somewhat cloudy
sounding,. While 499 is better sounding than 456, I would probably go
with GP9, which is an old formulation of 3M tape. The old BASF 469 was
my favorite and 468 was good too. Emtec's 900 series may be the way to
go... check around.
I don't recommend elevating your level above +6dB. Why? Marketing hype
has made the overload capabilities of modern tapes overrated. There's a
lot to consider about the plus' and minus' of tape saturation vs.
signal-to-noise vs. print-through, etc. Take print-through for
instance: Tape machine heads pick up magnetic signal, and the stronger
the signal (louder you've elevated the tape) the easier it is for the
adjacent tracks to pick up what's recorded. Result: more crosstalk,
especially from 500 hz down. That means that all the low end will bleed
slightly from track to track to track. At +9, track 5 "hears" more of
track 4 & 6 than if you elevate to +5. All that low bleed makes for
mush in your mix. You'll have no hiss, but the bottom will be tubby and
slow sounding.
Trick: If you don't mind
breaking the rules, align
your machine so that you set 1K at -2 (using an NAB 250 nW/M
alignment tape) and 10K at -3. That way you have to elevate the high
end more. The tape can handle the extra high end level, and it doesn't
mush up the bottom. It's not enough to saturate the highs, and it's not
dangerous enough that if the tape goes to another studio people will
faint. Think of this trick as a broad-range, simple form of noise
reduction (which is the whole goal of tape elevation, anyway!) Now you
get the hiss reduction of a +6 master with the clean bottom of a +5
master! Voila! (Or just use IEC (CCIR) equalization instead of NAB.
It's a standard, and it's reproducible and accomplishes the same noise
reduction effect.)
Ok, so you don't want to use analog.... the next best thing is a great
A-D converter like Apogee going into a Masterlink HARD DRIVE
(Masterlink's make jittery CDR file copies) at 96k or 88.2k 24 bit. If
you are bouncing into a computer, make a 24 bit AIFF (WAV is ok too)
file - the higher the sampling rate the better (and remember to stay a
couple dB under clipping). Some listening tests show that recording
your stereo mix looped back into the DAW (via recording) sound better
than an internal bounce. See chart on the rates page for another look.... and
when you're ready to see how 30
different digital systems stack up sonically next to each other, read
this!
Meanwhile, give yourself some slack at first.
Group "C" may have had a $50,000.00 budget for their mix alone. Mix so
that when you push the cd-player-button, they sound great, and when you
push the stereo buss button, YOU sound great too, in the context of
your music and the tools you have to work with.
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